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Key art for the film adaptation of Mobile Suit Gundam GQuuuuuuX: Beginning

Stop me if you've heard this one: there's this new show that's currently airing created by a team of people who've worked on Evangelion, Pokémon and FLCL that you're interested in watching; but you've heard this Gundam thing that it's a part of is like over 40 years old and has hundreds of entries. What's that about?

Short answer: the opening episode of Mobile Suit Gundam GQuuuuuuX (and its marketing) makes it clear that this is an alternate universe of the Gundam franchise's' Universal Century setting, diverting from a pivotal moment in the very first episode of the original 1979 show Mobile Suit Gundam (also known as MSG or 0079).

So can you just cold watch GQuuuuuuX if you've never seen a Gundam show before (or have only seen non-UC content like Gundam Wing)?


quick note, hey - this is just a Gundam sicko's take. You can disregard everything here and watch GQuuuuuuX purely because you want to with zero context. That could be rad too! Just offering up some thoughts. I point out Wing in particular because it was one of the first Gundam series to ever air in English-speaking countries back in the late 90's / early 00's and was an onramp; it's a standalone series' with no connection to the Universal Century so many Gundam fans have watched it without ever touching UC.


Medium answer: In theory, all you'd need to enjoy GQuuuuuuX is to watch the first episode of Mobile Suit Gundam (0079) and then you're set.

In the original show, the protagonist Amuro Ray is a kid who ends up in the cockpit of a secret military weapon and an entire franchise is born. GQuuuuuuX is set six years after that first episode in an alternate timeline where Amuro never got in the Gundam, and the show deals with the ramifications of that on the Universal Century timeline as a whole with a (somewhat) new cast of characters.

As with any franchise that's existed for a length of time, new works in an established setting will often do easter eggs or cameos and GQuuuuuuX is no exception; by episode 4-5 I felt that for the most part, the 'just watch the first few episodes of 0079' would still work because the references now go in reverse - for example if, inspired by GQuuuuuuX you were to go back and watch other Gundam media you'd see the origin points and there'd likely still be a lot of knowingly pointing at the screen.

The further we get into the series though, I think we've moved beyond easter eggs and cameos; important plot points from both the end of 0079 AND later media leading up to the 1988 film Char's Counterattack appear to be in play - and without giving any additional spoilers here's my take if you have the determination and the time:

Longer answer: watch the franchise in release order, in their original form.

Mobile Suit Gundam / 0079 (1979) - 43 episodes

An interesting show and a fascinating historical artifact because like it or not, 70's anime just hits different. This show swings in wild ways for what was effectively supposed to be a series of toy commercials aimed at children; for example, the opening minutes detail a future where half of the human race has been wiped out by a horrifying war that's only been going for months. A main character watches their entire family die before the halfway mark of the episode. Show for children.

There are film compilations of the show that take all 43 episodes and convert into three movies, however I personally feel that a fair amount of character development and world building get chopped out as a result. Watching the films as refreshers later is a better experience than expecting them to be an onramp - but 43 episodes can feel daunting so I get it.

(As a note, I always prefer subtitle vs dub, but again - your viewing habits and needs may differ!)


Mobile Suit Zeta Gundam (1985) - 50 episodes

This show is all over the place; we have a bit of a paradigm shift as the show asks you to think about your perception of 0079 from a different angle, re-framing 'sides' of conflict in the after years. Since this show takes place nearly in the same time period as GQuuuuuuX, it's the closest touchpoint and iconic characters from it have appeared in GQuuuuuuX's alternate history already.

There are, again, film compilations of this show but they are intensely divisive; the updated animation sequences and music are great (these were released in the mid 2000's) but important story beats are cut and the ENDING of the trilogy itself is changed, which causes problems for further continuity. Like the 0079 films, I only recommend watching them AFTER having watched the show for a refresher or additional experience.

(The dub for Zeta [the show] is incredibly poor and has a different cast than the 0079 dub; the film compilations do not have a dub)


Mobile Suit Gundam ZZ (1986) - 47 episodes

ZZ (for reference, pronounced 'Double Zeta') starts hours after the Zeta finale and continues some of those character's stories, starts new ones, and caps off this era of the Universal Century in an relatively interesting way.

It has a rather storied reputation in being one of the better Gundam shows that not a lot of English-speaking people have watched, for reasons of:

  1. It does not have an English dub (excluding the infamous 'lost' Animax dub which if you can find it, is not a Good Time™)
  2. It took a long time to get released in the west
  3. The first ten or so episodes have a severe tonal shift from the end of Zeta that many find off-putting (which I get but feel is necessary, and makes it more impactful when 'oh shit we're in a GUNDAM show' comes back to roost)

For a long period of time, it was “the UC gundam to skip” for the above reasons. Now - out of all Universal Century Gundam (which is what like, 5 series, 4 OVAs, several films etc) it's in my top 3 so I have a bias - but your mileage may vary.

I think skipping it does you (and the story at large) a disservice, especially for future works in the Universal Century. The way we're talking about all this prep for GQuuuuuuX, the same could be said about something like Unicorn - a show from the 2010's that serves as an anniversary event for the Universal Century and is bafflingly suggested as an onramp to the franchise because “It's pretty and the soundtrack slaps” - despite the fact that it doesn't do a great job of explaining anything you might have missed by skipping 0079, Zeta or especially ZZ.


Char's Counterattack (1988) - Film, 119 minutes

The film that is hard to talk about if you've not seen any Gundam, but possibly harder if you have; it can be seen as a definitive end to certain storylines in the Universal Century, and it can also be a fascinating study of authorial intent and media literacy; people are still arguing about it to this day. It's a frustrating film in terms of pacing and incredibly impenetrable dialog choices but hey, let's let our media challenge us.

I only have a few hunches that knowledge of this film's events is going to be necessary for GQuuuuuuX based some of the events in episode 9 and 11, but it really can't hurt to have CCA under your belt if you're going on the Gundam journey. If you did roughly 144 episodes so far, one movie ain't gonna kill you.

(The English dub from this film is done by the same studio that did the 0079 dub, so any characters spanning both entries have the same voice actors - but again, it can be weird if you're only watching dubs and coming from Zeta with it's different cast)


So there we go - the best possible experience for enjoying GQuuuuuuX is watching the above shows and the film (or having the knowledge of their events and characters), and then pop on down to Qwux town

And then hey - after that? You've got a full UC primer. You can go your own way! Victory Gundam takes place almost 80 years after 0079 and simultaneously is cited by director Tomino as an awful thing no one should watch (to the point of putting a quote to that extent on the DVD box) AND a piece of art that could have prevented Putin from starting a war with Ukraine had he watched it. Trying to understand that sentence could be folly, even if you've seen Victory. (Also don't read that interview till you've watched Victory, it's full of spoilers)

War in the Pocket (0080) is a great Christmas movie (or 6 episode OVA that clocks in at a total of just over two hours), IgLoo asks the question "What if a spacenazi scientist wrote reports about failed weapons tests but we animate it using PS2 era CG cut-scene technology and it's surprisingly good even if it's dumb as shit?". There's also Stardust Memory (0083) and 08th MS Team if you wanna watch some beautiful 90's animation with storylines as thin as paper and casts of highly unlikable characters. There's Thunderbolt for those of you who REALLY wanna blast some jazz while watching high budget late 2010's animation. There's also the more recent Requiem for Vengeance that makes a good Halloween movie (read my thoughts on that show here).

(Also - any anime fan owes it to themselves to watch Tomino's return to Gundam with 1999's Ɐ Gundam (Pronounced 'Turn A'), but I think (as I've said before) despite it being its own thing you truly benefit from watching 0079, Zeta, ZZ, CCA and Victory first - and then maybe an AU like Gundam X or Gundam Wing.)

Anyway, the Universal Century contains multitudes is all I'm saying. Go forth and enjoy!

Absolum has the Sauce

2025-06-16 06:04 pm
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Posted by curiousquail

Key art for Absolum; A dwarf, a swordsperson, a masked individual and what appear to be a frog wizard all stand at the ready next to the words 'Next Fest Demo Available Now'

I haven't had this much fun with a game's demo in YEARS

I know that one of my most recent blog posts was about the general state of video games heavily steeping in a rather reductionist "new games are all being being marketed as X existing game with Y twist" and while I stand by that assessment (and again, understand that this is sadly how publishers decide to give a project money), I need to sidestep for a moment to talk about this upcoming title from Dotemu, Guard Crush Games and Supamonks Studio called Absolum because despite some of the marketing for this game being in that vein, holy shit does it have sauce.

To elaborate: Absolum is a game that can be reductionist appraised to "A Castle Crashers / Streets of Rage style game from the team who made Streets of Rage 4, heavily inspired by Hades in terms of the run-based, death-progresses-the-story roguelike vibes with music by Ori and the Blind Forest's Gareth Coker" and I’m guilty of having run to the Steam Nextfest page and smashing the 'download demo' button just from a friend telling me the above - but then I actually looked at it and like - the art direction?? What the fuck??

The goddamn art direction??

I was locked in from the intro / splash screen because unlike a lot of games that have animated cutscenes out of 'engine', this one just screams vibes and energy and sets the tone for the game. Watch it in the trailer. Seriously. Just go watch this and come back. The game then spits you into a heist-style opening sequence that is like a cutscene you also play and it just oozes style.

Scene from the opening level of the game Absolum; two characters in silhouette run in the foreground while a bridge explodes in the background

(I probably have a whole blog post in me about the recent wave of non-gameplay trailers that use gorgeous 2D animation that then make the actual game's visuals look fucking awful by contrast because they're so stylistically different but that's clearly not the case here so let's move on to this incredible demo itself)

Screenshot of the game Absolum; a character walks near a waterfall; the UI shows health and various numbers pertaining to currencies

This game is ridiculously pretty; but I am biased as a huge fan of fantasy settings with heavy linework. I know what I like and it often looks a lot like this, ok?? It almost reads visually like The Owl House, and as the story bares SOME similarities I'm not entirely sure that's coincidental? We'll get there.

Gameplay wise this again can be reduced to 'side scrolling beat-em-up' - players of Golden Axe, Castle Crashers, TMNT or X-Men arcade will be at home, but it's way more interesting than that. Each character (2 at start, one more unlockable in the demo with what looks like a total of four planned) has a regular attack and a second ability, as well as a special that costs mana which is charged up by using regular attacks. The differentiation of the characters second abilities is really good as they offer unique play-styles and ways to change them based on boons. (There's 2 player co-op as well including online, but the couch is the preferable method I'd think and is what we did; I do wonder if there will eventually be 4 player though?)

After combat on most screens you are given boon options to choose from, which is where the rogue aspects start to come in. You can really start to shape a build based on the options offered.

The world itself feels VERY lived in; there are conflicts all around, massive setpieces to inspect which give you a better glimpse into the setting, which is a fantasy world where magic has mostly been outlawed after a major catastrophe and a fascist opportunist used the event to declare himself emperor and demand tribute from all the tribes. He and his soldiers are hunting the last of the witches because they represent the scary notion of magic that may (or may not) have caused the cataclysm. You, naturally, play on the side of the witches.

'The cataclysm eroded the bond between Tribes. Azra finally broke it when is tributes forced them into scarcity.
A large dragon skull in the distance; text reads 'The remains of the last dragon lord, slain by Azra the day he proclaimed his empire upon Talamh

The witches stand for the trees, being governed (or “mothered”??) by a tree goddess, so the first time I encountered a village besieged by Goblins there was this odd moment of uncertainty; the village stood allied with the witch-hunting hegemony (I entered a burning house where a family stood cowering and said 'Not goblins, worse; witches!' and I didn't feel bad about leaving them to the inferno) so I assumed we'd be allies with the dispossessed creatures attacking them; not so! As, again, the witch order's entire thing is about following the tree goddesses...the Goblins also fighting for the trees yet against the witches felt odd? Or could have been better explained. I'm all about shaky alliances and disorganized rebellions it just felt off. One of my few criticisms of the experience so far.

A burning town; text reads 'An eye for an eye, a town in flames for a long as the forest bleeds'

Now - I'm a sucker for a good map; and while in video game direction this may not seem the most useful at first, it's SO fucking pretty to look at and makes more sense the more you progress. It honestly reminds me of the level select map from Towerfall of all things and I don't know why but that just clicked something in my brain. Have I mentioned I like the art direction of this game?

The world map of Talamh showing three regions; Grandery, Jaroba and Asterios

Of course, what roguelike doesn't have an 'only in the run' currency to buy things after tough fights? Throughout the adventure a tortoise merchant dots the land to take that pesky gold off your hand - but they've got a coffee-stamp style system that improves the wares the more you shop with them. Love these disaster capitalists. Can't live without 'em.

Items for sale, 100 coins each

Oh, and one of my favorite things in these types of games going all the way back to like Golden Axe is here; MOUNTS. So far just boars and one other that come later in this demo that I won't spoil, but I saw an achievement about petting a higher number of types so I'm excited for what they could be.

Our hero is riding a boar into battle

Certain currencies you collect throughout play last following death and you ultimately use them to level up both in gameplay and in story with each respawn back to the town / hub. It's nice for the game to keep track of your runs for you. Sometimes you wanna remember what that boon you liked was called, or what items you'd picked up. There may just be a way to start a run previously discovered items if you look hard enough.

An end of run marker showing progress, time, and cause of death as well as number of kills and damage Note: I played with controller but my screenshot button for steam is F12 on my kb so the UI buttons switch to m/kb temporarily

Wait so Should I Play it™?

Maybe! If you're into beat-em-ups, great soundtracks, impeccable art, gameplay progress that rewards dying and trying different things then I think you'd really enjoy this. I don't know if the demo is going to stick around after Steam's Next Fest ends today but if it doesn't, I'd highly recommend wishlisting it.

(And I'd be remiss to point out that IF the demo stays - it's SIGNIFICANTLY longer than expected; I kept hitting what I thought would be a 'Thanks for playing our demo' wall but it kept going - and when I DID hit that wall it respawned me back in the town like the end of any other run and there were STILL more things to find and unlock and story to branch. What feels initially like 2 paths to take at the start of a run is actually more like 4-5 and they branch quite a bit.)

The criticisms I have so far:

  1. Man, couch co-op games really need the option to increase font size. I know it's not ideal for visual artistic design but my god sometimes it's REALLY hard to read the boons from across the room. (Had the same critique of Rotwood - I get that it's because I'm old and have questionable eyesight but c'mon. If it's designed to be played with a controller on a couch, text NEEDS to be bigger or at the very least have that option)
  2. Walk speed is prettttty slow (but there are items found that upgrade it so I understand) and running involves either double-tapping your direction or dashing first and it's a tad bit clunky but nothing unique to this game outside of the genre as a whole.
  3. The above mentioned weirdness with the factions not seeming to make narrative sense, but that's a minor story gripe and probably just me needing more context.

Anyway, thanks for reading. Here's a photo of some of our gay cats. Happy pride.

Two cats snuggling on a half-opened pull-out couch; a fluffy grey longhair and a calico

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Posted by curiousquail

Some thoughts about the spectre of E3 and the state of Video Game Press Events™

Quick sidenote as we begin, I've noticed this thing where I often feel that posting photos to the blog by themselves is not enough, yet longer form blog posts (made by me) that don't have images feel wrong ALSO?? So the middle ground I've found is 'hey here's some unrelated photography to accompany some writing or thoughts' - hope it sticks. I miss Cohost.

And on that note before I get too far into it, please enjoy some daymoon 'One Subject, Three Lenses' photos from last week.

Photo of the moon taken during daylight hours; it's waxing gibbous and a hand drawn '400mm' is in the lower left corner Another photo of the moon taken with a more distant lens; trees and powerlines take up most of the frame. A hand-drawn '100mm' is in the lower left A wide angle landscape shot of trees and power lines with a small white dot in the center of the blue sky; handwritten in the lower left is '20mm'

Ok let's jump in.

There's nothing quite like the summer Geoff fest to make me realize just how much I am not a target market for these kind of video games press events

And honestly - that's ok!! But it was a bit jarring to be two+ days into an ocean of trailer after trailer of some of the most uninteresting nonsense I've ever seen - I can't actually believe there's a market for all of this? I mean, there has to be or it wouldn't get made in such prolific numbers but c'mon:

Capitalism simulators (factory and otherwise), interchangeable FPS games, survival crafting games, hyperviolent horror, animal crossing and or stardew clones, "Survivors" games that have a word other than Vampire preceding them - it's wild how many titles shown (from the trailer presented at least) are just reduced to "It's X game that already exists with Y twist or spin, please be excited". (Note: I understand this is done to appease publishers / money people but it's TIRING)

Even the stuff I'm SUPER looking forward to - MIO (Memories in Orbit) is a metroidvania, Heart Machine's new game Possessors is a metroidvania, Final Fantasy Tactics: Ivalice Chronicles is an enhanced edition re-release of a nearly 30 year old playstation game that I still play at least once a week on my phone.

I get that this mostly is a me problem!

I think what catalyzed this was looking at the roundup news, or the "Everything announced at..." that sites like IGN and others put out for these events; it was almost exclusively things I couldn't care less about:

Resident Evil, Dying Light, Onimusha, Game of Thrones, Hitman, Scott Pilgrim; I get that the goal of these events is to hype up the 'big names' but my god - the only thing that really even appealed to me was the Bandai Namco action game - Towa and the Guardians of the Sacred Tree. A new IP with an interesting art style that wasn't an FPS or focused on zombies and horror lmao (though, with the above point - it appears to be marketed as 'What if Hades was MORE anime')

So I went to check out the other shows

I respect the work the Wholesome Games team has done over the years but their showcase has almost become a parody of itself; if you were someone who drinks and played the 'take a shot every time farming, crafting, fishing, or 'this is clearly animal crossing, pokemon and or stardew' you'd be in the hospital getting your stomach pumped within the hour. I personally never want to farm or craft again in the world of videos game but I understand I'm a minority on this? Also while I expect capitalism simulators in other showcases it's BONKERS for those types of games to make an appearance at 'Wholesome Games'; at least Discounty has the self-awareness in the trailer that the "What if YOU became the Joja in Stardew Valley" is a bad thing for the community...but it looks like the game still has you do the capitalism anyway.

Another baffling addition that WG's made over the years is the inclusion of the...man, what do you even call these - 'Streamer breaks'? Instead of the developers talking about a game, the showcase cuts to seemingly unrelated streamers introducing titles by saying (and like, this feels mean but I'm being as honest to the experience as possible) "Hi I'm X, my community is all about reading books and being cozy, here are some more factoids about me - now a trailer". Granted, I'm not a streamer-watching-person but when I used to be, it was more of a 'yea I enjoy this person's content and I'll interact in chat' but these people are framing it like they are hosting a victorian-era salon every night with in-person philosophical discussions on the nature of coziness...and I don't get what they have to do with the games being shown? It's not even like "I started streaming because I was inspired by X genre, let's look at a new game in that space" it's just WEIRD. These can't possibly be paid placements but they sure as hell read like it? And no shade to these streamers but the vibe is BONKERS and they come out of nowhere.

The PC Gamer show I was excited about for two reasons - one I used to regularly play competitive Starcraft back in the day so Day9 being a host is an interesting pull, and I knew that Failbetter was announcing their new game there: I'm a Fallen London sicko, love Sunless Skies and Seas, super excited about this new title they've been teasing for months.

and I got absolutely hoisted

MandrakeDeveloper, Failbetter Games, Publisher, Failbetter Games, Released, To be announced, You are the last of the Mandrakes, a sorcerous line of gardeners. At long last, you’ve returned to your family's abandoned home. Make friends, tend your gardens, and put down roots. Fish, gather and delve in the wilds. Make a place for yourself, and uncover the mysteries your family left behind.TAGS, Farming Sim Fantasy Story Rich I know it'll probably be good!! But to be already so burnt out on farming and crafting games BEFORE watching another show that was 75% farming and crafting games, this one hurt

Didn't help that the writing for the PC Gaming show was like, horrendously cringe [derogatory; love me some Cringe, this was bad and painful to watch]. Sean Day9 Plott couldn't save it. The jokes in the script honestly felt like they were aimed at children; and before you give me the "But video games ARE for children!!", think about the narrative dissonance of that notion followed by trailers of hyperviolent horror games (or that gaming is one of the world's most expensive hobbies) - it feels like a massive gulf. We can do better, right?? There's a difference between Cringe and cringe.

Again, I'm clearly not the audience for this!!!

Admittedly, I had a great time with the Latin American showcase; but then I made the mistake of tuning into the Green Gaming showcase and uhh.

What the actual fuck was that supposed to be? Immediately barraged by games using AI art, feigning activism calls about climate distress (while using notoriously harmful-to-the-environment GenAI) and the "one more thing" finale was....the decades' old Telltale Walking Dead games? I have no idea who this was for, why it exists or what the goal was.

I skipped Microsoft due to the ongoing BDS boycott in support of Palestine. You should join it too - you get to:

  1. Save money by not subscribing to Gamepass
  2. Not have to deal with anything Microsoft puts out
  3. Put a dent in revenue giving them a hint that helping Israel is being complicit in the genocide of Palestinians. I've said it before: if you ever wanted to do some armchair activism, my god this is the easiest thing in the world.

Anyway I'm not trying to be negative and I don't even really go into these events with high hopes anymore but the ol' "our expectations were low but holy shit" light is flashing RAPIDLY.

End of the day (or multiple days) I did see some games I really liked even if they weren't super presented well. Added some wishlists, tried some demos. Video Games can remain good, even for people like me who look at a top seller list and can't be assed to care. I don't know when I became the "random weird shit on Itch" target market but I guess I'll take it lmao

one-subject-three-lenses
photography

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a 4x3 collage of a series of bird photos; hawks, blue jays, robins, owls, etc with a giant question mark in the middle Here's a bunch of unrelated of photos of birds in our area I've photographed that are NOT the culprit. I'm also never gonna beat the "became a birder by accident" allegations

For the last few months, every time I’ve gone on a walk I’ve heard a sound - an animal call that to me sounds like some kind of large bird - and what started as idly wondering what it was, moved on to stopping whenever I heard it to try to discern, has now descended into long fevered youtube scrubbing of various animal sounds trying to ID the motherfucker.

I’ve tried various bird sound ID apps, I’ve tried sound-matching to existing animal call recordings - nothing has taken.

Can anyone help me figure out what the hell this thing is?

MYSTERIOUS CREATURE (Crank the volume, it's way in the distance)

For location purposes: I’m in southern Connecticut and the first time I heard the sound was February of 2025. It usually makes the sound in calls of 2-5 at a time, in this fifteen second recording it calls twice, two times each. (It also always happens from a particular direction which makes me wonder if it's someone's exotic pet a street over; I thought maybe a cockatoo but it's not quite right)

In our neighborhood we have: great horned owls, screech owls, red tailed hawks, Cooper’s hawks, peregrine falcons and turkey vultures regularly flying overheard - we have cardinals, robins, blue jays, chimney swifts, mockingbirds, carolina warblers and sparrows, even woodpeckers nesting everywhere - but none of the above match this sound. I've ever tried outside of birds in the odd event it's something else.

I'd really just like to know what it is lmao

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